FunctionSubtraction in reverse order
Syntax C/C++#include <VFmath.h>
void VF_subrV( fVector Z, fVector X, fVector Y, ui size );
void VFx_subrV( fVector Z, fVector X, fVector Y, ui size, float A, float B );
void VCF_subrV( cfVector Z, cfVector X, cfVector Y, ui size );
void VCF_subrReV( cfVector Z, cfVector X, fVector Y, ui size );
void VCFx_subrV( cfVector Z, cfVector X, cfVector Y, ui size, fComplex A, fComplex B );
void VCFx_subrReV( cfVector Z, cfVector X, fVector Y, ui size, fComplex A, fComplex B );
C++ VecObj#include <OptiVec.h>
void vector<T>::subrV( const vector<T>& X, const vector<T>& Y );
void vector<T>::x_subrV( const vector<T>& X, const vector<T>& Y, const T& A, const T& B );
void vector<complex<T>>::subrV( const vector<complex<T>>& X, const vector<complex<T>>& Y );
void vector<complex<T>>::subrReV( const vector<complex<T>>& X, const vector<T>& Y );
void vector<complex<T>>::x_subrV( const vector<complex<T>>& X, const vector<complex<T>>& Y, complex<T> A, complex<T> B );
void vector<complex<T>>::x_subrReV( const vector<complex<T>>& X, const vector<T>& Y, complex<T> A, complex<T> B );
Pascal/Delphiuses VFmath;
procedure VF_subrV( Z, X, Y:fVector; size:UIntSize );
procedure VFx_subrV( Z, X, Y:fVector; size:UIntSize; A, B:Single);
procedure VCF_subrV( Z, X, Y:cfVector; size:UIntSize );
procedure VCF_subrReV( Z, X:cfVector; Y:fVector; size:UIntSize );
procedure VCFx_subrV( Z, X, Y:cfVector; size:UIntSize; A, B:fComplex );
procedure VCFx_subrReV( Z, X:cfVector; Y:fVector; size:UIntSize; A, B:fComplex );
CUDA function C/C++#include <cudaVFmath.h>
#include <cudaVCFmath.h>
int cudaVF_subrV( fVector d_Z, fVector d_X, fVector d_Y,ui size );
int cudaVFs_subrV( fVector d_Z, fVector d_X, fVector d_Y, ui size, float C );
int cusdVFs_subrV( fVector d_Z, fVector d_X, fVector d_Y, ui size, float *d_C );
int cudaVFx_subrV( fVector d_Z, fVector d_X, fVector d_Y, ui size, float A, float B );
int cusdVFx_subrV( fVector d_Z, fVector d_X, fVector d_Y, ui size, float *d_A, float *d_B );
int cudaVCF_subrReV( cfVector d_Z, cfVector d_X, fVector d_Y, ui size );
int cudaVCFx_subrReV( cfVector d_Z, cfVector d_X, fVector d_Y, ui size, fComplex A, fComplex B );
int cusdVCFx_subrReV( cfVector d_Z, cfVector d_X, fVector d_Y, ui size, fComplex *d_A, fComplex *d_B );
void VFcu_subrV( fVector h_Z, fVector h_X, fVector h_Y,ui size );
void VFscu_subrV( fVector h_Z, fVector h_X, fVector h_Y, ui size, float C );
void VFxcu_subrV( fVector h_Z, fVector h_X, fVector h_Y, ui size, float A, float B );
void VCFcu_subrReV( cfVector h_Z, cfVector h_X, fVector h_Y, ui size );
void VCFxcu_subrV( cfVector h_Z, cfVector h_X, cfVector h_Y, ui size, fComplex A, fComplex B );
void VCFxcu_subrReV( cfVector h_Z, cfVector h_X, fVector h_Y, ui size, fComplex A, fComplex B );
CUDA function Pascal/Delphiuses VFmath, VCFmath;
function cudaVF_subrV( d_Z, d_X, d_Y:fVector; size:UIntSize ): IntBool;
function cudaVFs_subrV( d_Z, d_X, d_Y:fVector; size:UIntSize; C:Single ): IntBool;
function cusdVFs_subrV( d_Z, d_X, d_Y:fVector; size:UIntSize; d_C:PSingle ): IntBool;
function cudaVFx_subrV( d_Z, d_X, d_Y:fVector; size:UIntSize; A, B:Single ): IntBool;
function cusdVFx_subrV( d_Z, d_X, d_Y:fVector; size:UIntSize; d_A, d_B:PSingle ): IntBool;
function cudaVCF_subrReV( d_Z, d_X:cfVector; d_Y:fVector; size:UIntSize ): IntBool;
function cudaVCFx_subrReV( d_Z, d_X:cfVector; d_Y:fVector; size:UIntSize; A, B:fComplex ): IntBool;
function cusdVCFx_subrReV( d_Z, d_X:cfVector; d_Y:fVector; size:UIntSize; d_A, d_B:PfComplex ): IntBool;
procedure VFcu_subrV( h_Z, h_X, h_Y:fVector; size:UIntSize );
procedure VFscu_subrV( h_Z, h_X, h_Y:fVector; size:UIntSize; C:Single );
procedure VFxcu_subrV( h_Z, h_X, h_Y:fVector; size:UIntSize; A, B:Single );
procedure VCFcu_subrReV( h_Z, h_X:cfVector; h_Y:fVector; size:UIntSize );
procedure VCFxcu_subrReV( h_Z, h_X:cfVector; h_Y:fVector; size:UIntSize; A, B:fComplex );
Descriptionnormal versions: Zi = Yi - Xi
expanded versions: Zi = Yi - (A*Xi+B)
The complex floating-point versions exist in two variants: in the first variant (e.g., VCF_subrV,   VCFx_subrV), X, Y, and Z are all complex; in the second variant, Y is real-valued (e.g., VCF_subrReV - "reverse subtraction of a real vector", i.e., subtraction of a complex vector from a real vector).
Error handlingfloating-point versions: none;
integer versions: see chapter 5.2.
Return valuenone
See alsoVF_subrC,   VF_addV,   VF_mulV,   VF_divV,   VF_subV,   VF_subrVI

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