VF_subrV VD_subrV VE_subrV
 VCF_subrV VCD_subrV VCE_subrV
 VCF_subrReV VCD_subrReV VCE_subrReV
 VFx_subrV VDx_subrV VEx_subrV
 VCFx_subrV VCDx_subrV VCEx_subrV
 VCFx_subrReV VCDx_subrReV VCEx_subrReV
 VI_subrV VBI_subrV VSI_subrV VLI_subrV VQI_subrV
 VU_subrV VUB_subrV VUS_subrV VUL_subrV VUQ_subrV VUI_subrV
 Function Subtraction in reverse order
 Syntax C/C++ #include void VF_subrV( fVector Z, fVector X, fVector Y, ui size ); void VFx_subrV( fVector Z, fVector X, fVector Y, ui size, float A, float B ); void VCF_subrV( cfVector Z, cfVector X, cfVector Y, ui size ); void VCF_subrReV( cfVector Z, cfVector X, fVector Y, ui size ); void VCFx_subrV( cfVector Z, cfVector X, cfVector Y, ui size, fComplex A, fComplex B ); void VCFx_subrReV( cfVector Z, cfVector X, fVector Y, ui size, fComplex A, fComplex B ); C++ VecObj #include void vector::subrV( const vector& X, const vector& Y ); void vector::x_subrV( const vector& X, const vector& Y, const T& A, const T& B ); void vector>::subrV( const vector>& X, const vector>& Y ); void vector>::subrReV( const vector>& X, const vector& Y ); void vector>::x_subrV( const vector>& X, const vector>& Y, complex A, complex B ); void vector>::x_subrReV( const vector>& X, const vector& Y, complex A, complex B ); Pascal/Delphi uses VFmath; procedure VF_subrV( Z, X, Y:fVector; size:UIntSize ); procedure VFx_subrV( Z, X, Y:fVector; size:UIntSize; A, B:Single); procedure VCF_subrV( Z, X, Y:cfVector; size:UIntSize ); procedure VCF_subrReV( Z, X:cfVector; Y:fVector; size:UIntSize ); procedure VCFx_subrV( Z, X, Y:cfVector; size:UIntSize; A, B:fComplex ); procedure VCFx_subrReV( Z, X:cfVector; Y:fVector; size:UIntSize; A, B:fComplex );
 CUDA function C/C++ #include #include int cudaVF_subrV( fVector d_Z, fVector d_X, fVector d_Y,ui size ); int cudaVFs_subrV( fVector d_Z, fVector d_X, fVector d_Y, ui size, float C ); int cusdVFs_subrV( fVector d_Z, fVector d_X, fVector d_Y, ui size, float *d_C ); int cudaVFx_subrV( fVector d_Z, fVector d_X, fVector d_Y, ui size, float A, float B ); int cusdVFx_subrV( fVector d_Z, fVector d_X, fVector d_Y, ui size, float *d_A, float *d_B ); int cudaVCF_subrReV( cfVector d_Z, cfVector d_X, fVector d_Y, ui size ); int cudaVCFx_subrReV( cfVector d_Z, cfVector d_X, fVector d_Y, ui size, fComplex A, fComplex B ); int cusdVCFx_subrReV( cfVector d_Z, cfVector d_X, fVector d_Y, ui size, fComplex *d_A, fComplex *d_B ); void VFcu_subrV( fVector h_Z, fVector h_X, fVector h_Y,ui size ); void VFscu_subrV( fVector h_Z, fVector h_X, fVector h_Y, ui size, float C ); void VFxcu_subrV( fVector h_Z, fVector h_X, fVector h_Y, ui size, float A, float B ); void VCFcu_subrReV( cfVector h_Z, cfVector h_X, fVector h_Y, ui size ); void VCFxcu_subrV( cfVector h_Z, cfVector h_X, cfVector h_Y, ui size, fComplex A, fComplex B ); void VCFxcu_subrReV( cfVector h_Z, cfVector h_X, fVector h_Y, ui size, fComplex A, fComplex B ); CUDA function Pascal/Delphi uses VFmath, VCFmath; function cudaVF_subrV( d_Z, d_X, d_Y:fVector; size:UIntSize ): IntBool; function cudaVFs_subrV( d_Z, d_X, d_Y:fVector; size:UIntSize; C:Single ): IntBool; function cusdVFs_subrV( d_Z, d_X, d_Y:fVector; size:UIntSize; d_C:PSingle ): IntBool; function cudaVFx_subrV( d_Z, d_X, d_Y:fVector; size:UIntSize; A, B:Single ): IntBool; function cusdVFx_subrV( d_Z, d_X, d_Y:fVector; size:UIntSize; d_A, d_B:PSingle ): IntBool; function cudaVCF_subrReV( d_Z, d_X:cfVector; d_Y:fVector; size:UIntSize ): IntBool; function cudaVCFx_subrReV( d_Z, d_X:cfVector; d_Y:fVector; size:UIntSize; A, B:fComplex ): IntBool; function cusdVCFx_subrReV( d_Z, d_X:cfVector; d_Y:fVector; size:UIntSize; d_A, d_B:PfComplex ): IntBool; procedure VFcu_subrV( h_Z, h_X, h_Y:fVector; size:UIntSize ); procedure VFscu_subrV( h_Z, h_X, h_Y:fVector; size:UIntSize; C:Single ); procedure VFxcu_subrV( h_Z, h_X, h_Y:fVector; size:UIntSize; A, B:Single ); procedure VCFcu_subrReV( h_Z, h_X:cfVector; h_Y:fVector; size:UIntSize ); procedure VCFxcu_subrReV( h_Z, h_X:cfVector; h_Y:fVector; size:UIntSize; A, B:fComplex );
 Description normal versions: Zi = Yi - Xi expanded versions: Zi = Yi - (A*Xi+B) The complex floating-point versions exist in two variants: in the first variant (e.g., VCF_subrV,   VCFx_subrV), X, Y, and Z are all complex; in the second variant, Y is real-valued (e.g., VCF_subrReV - "reverse subtraction of a real vector", i.e., subtraction of a complex vector from a real vector).
 Error handling floating-point versions: none; integer versions: see chapter 5.2.
 Return value none