VF_searchC | VD_searchC | VE_searchC |
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Function | Binary searches of an ordered table for the entry coming closest to a specified value |
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Syntax C/C++ | #include <VFstd.h>
ui VF_searchC( fVector X, ui size, float C, int mode ); |
C++ VecObj | #include <OptiVec.h>
ui vector<T>::searchC( const T& C, int mode ); |
Pascal/Delphi | uses VFstd;
function VF_searchC( X:fVector; size:UIntSize; C:Single; mode:Integer ):UIntSize; |
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CUDA function C/C++ | #include <cudaVFstd.h>
int cudaVF_searchC( ui *h_Ind, fVector d_X, ui size, float C, int mode );
int cusdVF_searchC( ui *d_Ind, fVector d_X, ui size, float *d_C, int mode );
ui VFcu_searchC( fVector h_X, ui size, float C, int mode );
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CUDA function Pascal/Delphi | uses VFstd;
function cudaVF_searchC( d_X:fVector; size:UIntSize; C:Single; mode:Integer ): IntBool;
function cusdVF_searchC( d_X:fVector; size:UIntSize; d_C:PSingle; mode:Integer ): IntBool;
function VFcu_searchC( h_X:fVector; size:UIntSize; C:Single; mode:Integer ):UIntSize;
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Description | In a binary search, the element of X is located that is closest to the value specified as C. X has to be an ordered table (either ascending or descending); if this condition is not fulfilled, the result will be wrong. If C is outside the range covered by X, the first or the last element of X is chosen, whichever is closer to C. If C is within the range of the table, three modes of the search are available:
mode = +1: | find the next element greater than or equal to C |
mode = 0: | find the element closest to C; if two elements are within equal distance, choose the lower index |
mode = −1: | find the next element less than or equal to C |
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Return value | index of the element found. |
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