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| VF_cosec2 | VD_cosec2 | VE_cosec2 | 
 
| VFx_cosec2 | VDx_cosec2 | VEx_cosec2 | 
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| Function | Square of the cosecant function | 
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| Syntax C/C++ | #include <VFmath.h> int VF_cosec2( fVector Y, fVector X, ui size );
 int VFx_cosec2( fVector Y, fVector X, ui size, float A, float B, float C );
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| C++ VecObj | #include <OptiVec.h> int vector<T>::cosec2( const vector<T>& X );
 int vector<T>::x_cosec2( const vector<T>& X, const T& A, const T& B, const T& C );
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| Pascal/Delphi | uses VFmath; function VF_cosec2( Y, X:fVector; size:UIntSize ): IntBool;
 function VFx_cosec2( Y, X:fVector; size:UIntSize; A, B, C:Single ): IntBool;
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| CUDA function C/C++ | #include <cudaVFmath.h> int cudaVF_cosec2( fVector d_Y, fVector d_X, ui size );
 int cudaVFx_cosec2( fVector d_Y, fVector d_X, ui size, float A, float B, float C );
 int cusdVFx_cosec2( fVector d_Y, fVector d_X, ui size, float *d_A, float *d_B, float *d_C );
 int VFcu_cosec2( fVector h_Y, fVector h_X, ui size );
 int VFxcu_cosec2( fVector h_Y, fVector h_X, ui size, float A, float B, float C );
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| CUDA function Pascal/Delphi | uses VFmath; function cudaVF_cosec2( d_Y, d_X:fVector; size:UIntSize ): IntBool;
 function cudaVFx_cosec2( d_Y, d_X:fVector; size:UIntSize; A, B, C:Single ): IntBool;
 function cusdVFx_cosec2( d_Y, d_X:fVector; size:UIntSize; d_A, d_B, d_C:PSingle ): IntBool;
 function VFcu_cosec2( h_Y, h_X:fVector; size:UIntSize ): IntBool;
 function VFxcu_cosec2( h_Y, h_X:fVector; size:UIntSize; A, B, C:Single ): IntBool;
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| Description | simple versions: Yi = cosec2 ( Xi ) expanded versions: Yi = C * cosec2 ( A*Xi + B )
 Calculating the squared trigonometric functions directly is faster and sometimes more accurate than first calculating the trigonometric function itself and squaring it afterwards.
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| Error handling | For SING, OVERFLOW, and TLOSS errors, the default result is ±HUGE_VAL. | 
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| Return value | FALSE (0), if no error occurred, otherwise TRUE (non-zero). | 
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