VF_cosec2 | VD_cosec2 | VE_cosec2 |
VFx_cosec2 | VDx_cosec2 | VEx_cosec2 |
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Function | Square of the cosecant function |
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Syntax C/C++ | #include <VFmath.h>
int VF_cosec2( fVector Y, fVector X, ui size );
int VFx_cosec2( fVector Y, fVector X, ui size, float A, float B, float C ); |
C++ VecObj | #include <OptiVec.h>
int vector<T>::cosec2( const vector<T>& X );
int vector<T>::x_cosec2( const vector<T>& X, const T& A, const T& B, const T& C ); |
Pascal/Delphi | uses VFmath;
function VF_cosec2( Y, X:fVector; size:UIntSize ): IntBool;
function VFx_cosec2( Y, X:fVector; size:UIntSize; A, B, C:Single ): IntBool; |
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CUDA function C/C++ | #include <cudaVFmath.h>
int cudaVF_cosec2( fVector d_Y, fVector d_X, ui size );
int cudaVFx_cosec2( fVector d_Y, fVector d_X, ui size, float A, float B, float C );
int cusdVFx_cosec2( fVector d_Y, fVector d_X, ui size, float *d_A, float *d_B, float *d_C );
int VFcu_cosec2( fVector h_Y, fVector h_X, ui size );
int VFxcu_cosec2( fVector h_Y, fVector h_X, ui size, float A, float B, float C );
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CUDA function Pascal/Delphi | uses VFmath;
function cudaVF_cosec2( d_Y, d_X:fVector; size:UIntSize ): IntBool;
function cudaVFx_cosec2( d_Y, d_X:fVector; size:UIntSize; A, B, C:Single ): IntBool;
function cusdVFx_cosec2( d_Y, d_X:fVector; size:UIntSize; d_A, d_B, d_C:PSingle ): IntBool;
function VFcu_cosec2( h_Y, h_X:fVector; size:UIntSize ): IntBool;
function VFxcu_cosec2( h_Y, h_X:fVector; size:UIntSize; A, B, C:Single ): IntBool;
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Description | simple versions: Yi = cosec2 ( Xi )
expanded versions: Yi = C * cosec2 ( A*Xi + B )
Calculating the squared trigonometric functions directly is faster and sometimes more accurate than first calculating the trigonometric function itself and squaring it afterwards. |
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Error handling | For SING, OVERFLOW, and TLOSS errors, the default result is ±HUGE_VAL. |
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Return value | FALSE (0), if no error occurred, otherwise TRUE (non-zero). |
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